

Good luck trying to launch your car!Ħ) When we first started cars wouldn't stop at the intersections for pedestrians. The art department didn't want to create collision volumes for the entire world just to fix one bug, so we shipped with it. The car flew high enough to go over the collision volume and embedded itself in the side of the building.


Did NOT lose my job for some reason.ĥ) One of the testers figured out how to launch their car into the air by hitting something in the world at just the right angle. For the first 2 months of development we couldn't even display anything on screen - we thought we were all going to get fired.Ĥ) When I finally got the force-feedback working on the controller I exclaimed "Hey, it feels just like strangling a hooker!" to the entire office. Reading the forums from people who had pirated the game was hilarious! (I know, we're mean)ģ) We quoted 1 year to do the Wii port for the game. The first was cracked immediately (as we expected) but the second was far more subtle - we created a bug that you could get into the car but not back out again. A PC port is hard normally - try doing it when a game is still under development at a totally different studio!Ģ) We put two layers of DRM on the PC version when it was released. I'm glad to hear you guys have fond memories!ġ) We had to make the PC port of the game at the same time they were making the console version. I worked on the PC version and the Wii version. I'm actually one of the developers of Godfather 1. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature.

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